Program: ASM Hangman
Author:  Maurice Quennet
System:  Ti-83 (Ion, will be ported to other shells)
Version: 1.1

 I. Intorduction:
------------------
  This is the very first Hangman (on ticalc.org) completely written in assembler. It
  features external levels, good graphics and a lot of fun. You can create your own
  levels containing up to 255 words. There are no known bugs, but if you find some or
  you have improvement suggestions then  mail me them (Maurice.Quennet@web.de).
  Inlcuded to this .zip file is: The game 'ASM Hangman' and its source code
  an example level and its source code, then an on computer ASM Hangman editor with its
  source. With the editor is included: The editor itself, its source code and asm.bat
  (a special batch file I wrote). You need TASM(+TASM80.TAB) and devpac83 to use the
  editor. You can download them on ticalc.org.
  IMPORTANT: The levels of the pre-version are not compatible to v1.0.
  There should no be problems, but backup your calc befor playing this game for safe.
  I'm not responsible for any damage that will happen to your calc. My game should
  not harm your calc, but after a while you should restart the game, otherwise you
  calc could freeze and you would have to reset it. If you create your own levels than
  it would be safer if you type more than three words into the level.

 II. Installation:
-------------------
  Just send 'ASM Hangman (Calc Shell) and a level to your calc and start the right shell
  to execute the game.

 III. Game Instructions:
-------------------------
  Title:
  Use [Up] or [Down] to move the cursor. [2nd] or [Enter] will enter
  the option. Pressing [Clear] will exit the game.

  Detectionmenu:
  Use [Up] or [Down] to move the cursor. [2nd] or [Enter] will choose
  the level. If there are more than 6 levels on your calc, then the menu
  will scroll if you are at the bottom of the menu and you press [Down].
  Same will happen with the top of the menu. Press [Clear] to get to the
  Title or [Mode] to exit the game.

  In Game:
  Use the letter keys to insert the letters. Press [Clear] to return to
  the detection menu or [Mode] to exit the game. If you disable [Alpha]
  and press a letter key or a which is not needed for th game, then the
  game will not count it as an input. If you insert a letter, which you
  had inserted befor no matter if it was wrong or rigth, then it will
  not be counted as a mistake.

 IV. History:
--------------
  05/07/2009: A pre-version of 'ASM Hangman' is released to replace the old nooby
	      'Hangman in !!!GERMAN!!!' which was written by me in February 2009.

  05/28/2009: ASM Hangman v1.0 is released. A new level format was invented to
	      reduce size. The word selection is worked out, so that word will only
	      appear again if all other word of the levels appeard befor.
	      Now the level selection in the detection menu works without any problems

  06/07/2009: ASM Hangman v1.1 is released. I did a few optimations. Now the game is
	      a little bit smaller and it uses now a different random number routine.

 V. Future plans:
------------------
  I will write an on calc editor for the game, so that you can create your own levels.
  I port the game to other shells. (If anyone wants to port the game to another calc
  feel free to do it but let me know).
  Maby i will release a new version of my on computer editor.

 VI. Special Thanks:
---------------------
  -Sam Heald      } Their source codes of Super Mario
  -Tijl Coosemans } and Venus helped alot with the detection menu
  -ASM Guru and alot other guides who taught me assemlber
  -Joe Wingbermuehle for Ion and his great libraries
  -A class mate of mine how wrote me down some words for the example level
  -All those who I forgot to mention
  -And last but not least you, because you downloaded my game.


IM SORRY FOR ALL LANUGAGE MISTAKES THAT I DID.